Well ,,,,
Am i the only person that thinks that tis game is very unbalanced to the allies favor + its non historic as well ?! specially that its 2 armies vs 3 now , the okw is good but it lacks artillary , i never seen an army that lacks artillary 0_0 , and what is the purpose of having heavy armor if u got no chance against the historically weak allied armored ( beacuse allied armor are good 2) , i think coh1 managed to balance it better than coh 2 and itis still way better , and really an army with no Anti tank guns ?! so no arty , no anti tank , no air support ??.
From the other hand the osteer are very weak and the poor distribution of commanders abilities is a joke . I strongly suggest tha relic let us build our own commanders it will be beter if u can name and select abilities , they can make set of abilities for 1 xp then maybe 3 xps and 8 xps and so on then we decide which ability we should put , it gives better control of your strategy rather than the poor tactics of the game , i hope they listen >>>>>>
Comments
Sherman and T-34 costs 150mp and 30fuel. If the game passes 20 min mark, all T-34/76 becomes T-34/85 and M4 Sherman will acquire 76mm. To reflect its mass production of IS-2, IS-2 will be summoned 4 at a time and would only cost 150 fuel. And to reflect the air superiority, every time Axis summons any kind of plane, 15 of P47s and P51 will follow them and strafe on axis army. To reflect its time setting of the game, German soldiers will desert it's force every now and then.
To reflect Panther and Jagdtiger having serious engine problems, both tanks will be stalled some times.
I can go on and on and on.
You did not get my point . you are simply saying that allied tanks were as good as German tanks . ok !! lets say you are right , if that is is the case then why you make Germany struggle all the game to bring one expensive heavy useless tank while the allied forces can spam cheap and strong tanks ?!!
If you are saying , this is historical then do not tell me it is balanced . It can not be both , because Hitler was stupid enough to open three fronts at the same time although he had better army but still , you can not just defeat three countries at the same time .
So in conclusion either you make the game historically accurate and change alot of things and it will not be balanced , some battles will be for german favor ,others will be for allies favor depennd on the history , or yo make it balanced and let the good tactics win .I'm telling you the game is neither and its not just the tanks . there are alot of things like the commander abilities and other issues.
I suggest that they at least make custom made commanders at least to choose your abilities and it can be balanced as well , but they of course they won't listen .
1- soviets ( very good tanks and arty + excellent variations and best commander abilities )
2- British forces
3-usf forces
4- okw
5- osteer ( although they got more variations than the okw but still it is separated in a very poor and ineffective way , also the commanders ability really really need to be distributed correctly because it's a joke and this apply to all axis commanders .
1. Try to find out the penetration and damage of double PTRS by yourself and compare with volks then post it here and try to induce " guard is as good as volks shercks "conclusion.
Try to find out the penetration value of 57mm gun by yourself and compare with raketenwefer then post it here.
2. Try to find out the stat and compare its auto fire range and scatter and reload speed with the us howitzer and post it here before you make an argument.
3. Try to use 2 Su-85 to counter 2 AT gun and try to use KT counter 2 AT gun and make a video of how useful is SU-85 in terms of AI capability.
4. Try to use stuka to keep bombing the OP soviets howitzer and make a video of how OP the soviet doctrinal howitzer gun dodging the stuka bomb.