Besides mines anyone have anything? I recently played on an Urban where my Soviet side had a slight edge in map control throughout most of the game, enough to get the German VP down to 17 while we were around 300, until the Tiger Ace showed up and slaughtered our AT screen (who had serious trouble moving and redeploying while the Ace just mothershiped us to death) before retreating behind buildings to repair. SU 85s and ZIS appear unable to handle the thing given the restricted LOS and deployment problems. The only potential solution that occurs to me is to use KV-2s in siege mode with infantry spotters.
Comments
The only time I've seen my Ace below half health was from two SU-85's and a ZiS AT gun, head on. The Ace still destroyed all 3 of them on its own without support, so I guess you need at least 3 SU-85's or a few more ZiS (since they don't penetrate near as well).
Ive heard all the usual drivel, "Spam mines" "throw AT grenades" "Spam T-34 Ram!!" "Know its coming and prepare for it"
The thing is, without the Tiger Ace, the elite troops doctrine is ALREADY really strong, the veteran troops upgrade being useable into the lategame, so while you are dealing with a full fledged doctrine in of itself, there is not much room to prepare for the tiger ace. First off, if you do not get Tier 3, the most reliable way to stop the tiger ace (t-34 ram) is out, meaning tier 4 is essentially off limits. Considering the fact that soviets are already limited by tier cost restrictions, this effectively makes them very very linear, and the veteran troops of course increases german capability to counter any soviet early game strats.
It frustrates me that for once Soviets get a decent thematic commander (Industry) but it's balanced out by a ridiculously over the top German one. Zem Germans always need to be on top for some reason. The way I see it, Industry is like the Opel Blitz doctrine for Soviets but (once again) less versatile.
In the end you can still win the game by keeping hold of 2 of the 3 victory points, that Tiger Ace can't be everywhere at once. Just be wary of it attacking your base, have the base access roads/paths mined, and just continue with those harassing attacks. I've heard it said that Conscripts scale horribly in the late game, they are my primary infantry choice, that AT grenade just can't be passed up. The Molotov can prevent Grenadiers entering their own AT range, and can burn away AT gun members pretty quickly. They are a perfect screening troop for Soviet armour.
I'm not saying they're easy to fend off, oh gods no, these bastards are the tough. But good strategy, stalling tactics, and neutering the enemies remaining troops can still win you the game. The Tiger Ace is a do-or-die weapon, enemy resource income stops for ten minutes, that's ten minutes you have to take back ground.